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Directx 12 vs 11
Directx 12 vs 11









directx 12 vs 11

The DirectX Shader Compiler you want to use

directx 12 vs 11

Here’s a handy little checkbox to make sure your machine is ready to start developing: OS with Agility SDK supportĭrivers with support for the features you’re targeting It also means that game developers using the Agility SDK don’t have to worry about getting their game using the latest version of DirectX – once they’ve shipped their game, this will happen automatically once later versions of DirectX roll out with the OS.ĭevelopers looking for more detail can find it in the spec.

#Directx 12 vs 11 windows 10#

This model means that the DirectX team gets to keep on shipping DirectX 12 updates with the latest Windows 10 OS, while also giving developers who want newer functionality the option to do just that. When an OS has a more recent D3D12Core than what a game shipped with, the OS version of D3D12Core gets loaded instead: The DirectX team is going to carry on shipping updates to DirectX by including the latest version of D3D12Core.dll with each new version of Windows 10.

  • D3D12Core.dll, which now contains the bulk of what used to be the old DirectX 12 runtimeįor existing games that don’t opt to use the Agility SDK, D3D12.dll simply loads in D3D12Core.dll:įor a developer using the Agility SDK, D3D12.dll can load a newer D3D12Core.dll than the one in System32, one that this developer will include with their app:.
  • D3D12.dll, which is now just a thin loader.
  • This works through an OS change, where the DirectX team split D3D12.dll into two: The Agility SDK model lets this happen while also ensuring that there are no interruptions to existing games that rely on the System32 DirectX 12 runtime, D3D12.dll. With the Agility SDK model, the DirectX team fixes this problem by allowing any application to light up newer DirectX 12 functionality than what’s on a given OS. With an OS version often taking take 1-2 years for a given feature to reach a critical mass of users before developers can justify adopting this feature, this meant that OS rollout used to be a bottleneck for the latest DirectX innovation. Even though shipping with the OS means that all DirectX 12 features eventually reach a large audience of gamers, this also meant that DirectX features were gated on an OS upgrade. The DirectX team used to rely solely on Windows 10 OS Updates to get DirectX feature updates onto gamer machines. What is the Agility SDK and how does it work? Visit the DirectX Landing Page for more resources for DirectX developers.
  • What is the Agility SDK and how does it work?īe sure to also see our Announcement blog, Downloads Page, Game Stack Live talk and spec.
  • This guide is intended for developers who want to get started developing games that use the Agility SDK. It covers:











    Directx 12 vs 11